Jan 13, 2015

Fireteam Andromeda - Errata & FAQ

Today the very first Errata and FAQ sheet has just been released for Fireteam Andromeda.

It is available to download from here.

Update - The Road Ahead

Here we are then, a brand new year and lots of interesting ideas down the road for Two Knights Publishing as well as the Terminus Nebula blog. I know that it has been lying dormant for quite some time, but it has been the result of not only an overly busy and confusing real-life for me, but also because I have been experimenting on how to succesfully balance and manage my personal Social Media presence... which leads to this blog post.

Over the past few years, my own personal life (which I'm not going to bore you with details about) has been quite tumultus to say the least. But this year it seems that things have finally converged to a place where I can finally rest easy, keep up a steady pace of writing as well as not having to worry about paying bills and all the usual Real-Life-Hassles (TM). As a result thereof, this blog will be reactivated and new stuff is bound to find its way here, because I have a plan!

The glorious cover made by my good friend Nanna Sofie

The details of said plan is to go back to writing more tid-bits about the Terminus Nebula setting and further provide updates on the rulebooks that I write and publish for said setting. The first of which, Fireteam Andromeda, has just been re-released in a Revised Edition, but down the road I should also have the time for at least three other systems set to the same setting. So rest assured, it's going to be a busy - but also exciting year for the whole Terminus Nebula setting, with some finalized product finally seeing the day of light.

The first thing I needed to get going was Fireteam Andromeda and following this post I'll update the files associated with it that is available through this blog as well. The second thing is that I'm working on a rulebook that, as of now, has the working title Terminus Nebula. It will be a more skirmish-orientated affair, complete with rules for using both 28mm and 15mm miniatures as well as a lot of detail about the Terminus Nebula setting as well as the Employment War, including a campaign book as well. This will be the primary focus of 2015 for me, but it's not all that I'm going to work on.

The third thing is Mecha Legion (formerly known as Mecha Doom) which will be a grand-scale, battalion level wargame for 6mm miniatures. It will, as the name might imply, include rules for using a lot of Mechs but will also allow for using various tanks, infantry, flyers and artillery to fight out some of the larger engagements of both the Imperial Civil War as well as the Great Galactic War. I hope that I can, at the least, get it started and off the ground during the year - but as I'm also working on some rules for spacefleet battle that I'd like to join together with the Mecha Legion rules I'm doubting that it'll be ready this year. And of course, there's going to be some supplements for Fireteam Andromeda as well as a couple of - gasp - fantasy wargames as well!

I painted this back in 2012 - it should really be time for them to get to the field of battle!
As I also alluded to, then I've been trying to find out how to manage my social media outlets and what not. The thing was that when I had the time for updates, I'd much rather do some actual writing on Fireteam Andromeda or paint some miniatures, and that left me with either very little energy to write a lengthy blogpost about it. So, effective immediately I've decided to cut down on my social media stuff and only use a couple of outlets rather than the myriad that I've been using so far.

This means that I will, in the future, use the Terminus Nebula blog for all things that are in anyway related to the Terminus Nebula setting; whether it will be updates on rules, new rules (for any of the upcoming systems), detailed accounts of painted miniatures and so on. This will, effectively, link the Terminus Nebula blog to Two Knights Publishing who's own blog (see, too many blogs, not enough time) will then fade away into oblivion at some point. The goal is to have at least one post a month, but hopefully more.

Those who wish to keep up with all of my own personal gaming activities that are not related, directly, to either Two Knights Publishing or Terminus Nebula can do so by stopping by my personal blog - Scatterbrained Wargamer. This will include WIP's, various personal musings, rants, holiday photos and all else that can be expected from a wargaming blog.

And thus, with this very lengthy update, I'll wish you a happy new year and will look forward to keep you updated about all things Terminus Nebula!

Aug 23, 2013

First Review of Fireteam Andromeda is in!

So, I just noticed that I haven't posted anything on this blog since Fireteam Andromeda launched back in Feburary. I am sorry for having neglecting you all (and I'm sorry for the confusion this sudden post will make in your various feed readers!) but real life took its toll and then I started up my final blog; Scatterbrained Wargamer which took some time getting off the ground, but now, it's online and looking good.

And this blog will get some updates, eventually - stay tuned for further developments!

Now, I'm mainly posting here to refer to the following blogpost on my company webpage for a nice in-depth review of Fireteam Andromeda.

Cheers for reading and have a good indian summer!

Feb 8, 2013

Fireteam Andromeda is now available!


As the title reads, Fireteam Andromeda has finally seen the light of day and can now be purchased over on Wargame Vault by following this link:


And from the shop page:
Fireteam Andromeda is a dedicated set of rules for 15mm science fiction
games, aimed at roughly a reinforced platoon per side. It has been
designed as a quick game, light on the granularity, but heavy on the tactical
side.

To promote this tactical gameplay, the game incorporates a very special
Command & Control system. The system represents the overall motivation
of the troops as well as the commanders overall ability to formulate tactical
plans on the go. As troops are fired upon and take casualties, the
commander will find that it becomes harder and harder to keep track of
everything and needs to prioritize his actions.

Fireteam Andromeda was also designed as a very light wargame. From
the ground up, it was designed around a couple of easy to remember core
mechanics, which gives a quick and satisfying gameplay experience; almost
no charts and very few modifiers to remember in the heat of battle.

Fireteam Andromeda is intended to be a generic science fiction wargame,
which allows for players to design their own troops, using some very
broadly defined unit entries that can be customized to represent almost any
miniatures out there on the market today. Customizing your own units is a
breeze - and the rules includes point values to allow for pick-up-and-play
games.

Fireteam Andromeda is the first in a long series of rulebooks, campaign
books and scenario books from Two Knights Publishing aimed at giving
you, the player, all you will ever need to play science fiction wargames, in
any scale, using any setting and any miniatures that you already have or
want to have.
A Short Overview:
  • Use only die-type (d6) and rolling high is always good!
  • Utilizes a special Alternating Activations turn sequence.
  • Number of figures that can be, comfortably used, is around 40-50 miniatures a side, depending on unit type and size.
  • Includes point values for pick up & play scenarios, but these can easily be ignored if players so wish.
  • Variant rules are included for larger games (up to 150 miniatures a side) as well as for using smaller or larger scales (6mm and 28mm respectively).
  • Finally – the army lists should allow you to build anything you'd like to use for your army, albeit with some jury-rigging if you've got something reallyexotic in mind…


Jan 29, 2013

AAR: The Fall of Mendaro

The war for Mendaro is about to reach a conclusion. All Imperial forces stationed there have recieved the call for evacuation immediately; any who miss out on the troop barges will be left to their own fate as the Alliance Patrol is slowly encroaching on the Imperial Palace there.

A platoon of Patrol Soldiers have been tasked with patrolling an Imperial outpost in the vicinity; their objective is to take out as many Imperial troopers as they can, before they reach the evacuation area - the war might have been won, but the Alliance Patrol wants to make damn sure that the Imperial are never to return here...

This is a quick playtest for the Rosetta Skirmish System as well as a Solo & Coop appendix that I've been working on lately. Progress has been slow, with real life being what it is, followed by a general miniature-burnout. However, now it's back to the Terminus Nebula as we follow the progress of the Alliance Patrol attempting to Search & Destroy any and all Imperial troopers!

The Imperial Outpost in all its glory. 

The Alliance Patrol (Power Armor miniatures from Brigade Models UK)

Early Intel suggested that most of the Imperial forces were either disorganized or scattered; as Patrol HQ reported: "A walk in the park". The Patrol Commander however, was doubting the worth of said  intel when the enemy forces seemed to have massed for a counter attack.

I rolled randomly as to where the Alliance Patrol would deploy, ending up with a Missile Launcher Support Fireteam on the far right flank, completely cut off by their squad mates. This gave me cause to worry as the Solo rules will randomly determine the number of enemy models, if any; meaning that these four brave souls could potentially be staring down a platoon of 36 men all by their lonesome!

This meant that I tried to move the left flank up, post-haste, which only resulted in one squad being Fatigued (They failed their additional action roll, meaning that they were spent up already and leaving the enemy free to roam). 

The fatigued squad manages to climb the hill and are in a perfect position to ambush the enemy... if not for the fact that they were, well, fatigued and needed rest.


The first contact of the game was a large squad of Imperial Lancers (Elite soldiers) who were just spotted by a squad on the far left at the end of their activation. As I then gave the turn to the "opponent" I drew a card to see how the spotted unit would act. They promptly continued moving away (Withdrawing) meaning that they left the table edge without so much as firing a shot!

Two of the other encounters were duds, spooks in the scanners but the final marker was a small group of Lancers, but they were toting two LMG's! I rolled for their attacks and unbelievably none of the Patrol Soldiers took so much as a scratch from the attack, nor were they fazed from the attack either. 

However, they fumbled their activation during - what would become - the final turn, meaning they only had one action for my activation phase, firing a small barrage of shots at the Lancers, killing one and... that was it. The Lancers had done what their Commander had ordered (I drew the "Withdraw" strategy for the Imperials before the game began.) and promptly withdrew.

"... Well, at least we got one of 'em!"

And there it is, my first foray into Rosetta Skirmish and Solo play both! Seeing as this is still a playtest-stage of development then I was mightily pleased to see that the rules themselves worked just fine and intuitively  Of course, the rules for Solo play needs some more sanding on the edges, but the basic system seems to work soundly.

Hopefully I'll be able to present a more detailed Rosetta Skirmish AAR soonish, if the stars align properly and what not. Hope you enjoyed this small battle-report as well as the pictures.

Dec 30, 2012

Terminus Nebula - Cyborgs

A Techmagos Reclaimer with a retinue of Magos Guardians

With a new year on the rise, and after having finished Fireteam Andromeda I've thought to kick up this blogging a notch and start to include posts that will detail all the other myriad scales, bits and pieces for the setting that I'm working on.

Thus this is the first of many blogposts that will attempt to detail more of the Terminus Nebula setting. As such it will encompass the Mecha Doom, Fireteam Andromeda and Rosetta game systems but is focused on the actual setting material rather than rules. To kick things off, I've recently painted up four different cyborgs for 28mm skirmish games and figured it would be a good idea to give a general idea of the view on cybernetics within the Terminus Nebula setting.

Cyborgs & Cybernetics in the Known Universe

Enhancing, upgrading or repairing the body with mechanical parts is a concept that has been around in the Known Universe since the epoch of the Forefathers and the birth of the Imperium. As such, there are also numerous taboos, traditions and philosophies attached to the concept of cyborgs - almost as many as there are planets in the universe. To some civilizations and societies, the very notion of having artificial implants to either repair or enhance their biological body is considered sacrilegious at best whilst others not only welcome it, but take it to such excess that there's little of the biological body left at all.

The following article will therefore detail a sampling of the general view of cybernetics and cyborgs within the three primary coalitions in the universe; the Imperium, the Republic and the Alliance. These are used as very broad guidelines as to how a planet or society might feel about cybernetics and cyborgs within said coalition; but cannot be counted on for any hard and fast reactions from within these spheres, as explained in the following.

Imperial Savants

As the Imperium were among the first institutions to ever have access to cybernetics, the popular opinion about such enhancements has waxed and waned throughout the epochs. The view range from that of reverence to simple accept, depending on the individuals standing within Imperial society. Nobles, on some worlds, are actively encouraged by their peers or traditions to have cybernetic enhancements as a rite of passage whilst the workforce on many worlds become so heavily modified that they resemble robots more than humanoids.

This has led, however, to a general consensus that most of the lower-born citizens within the Imperium are the most proponent subjects for enhancement; seeing as they have neither the power nor the resources to manage without such upgrades. Thus, among the nobility any cybernetic enhancement is seen as a mark of respect, whilst among the lower classes it is seen as a desperate attempt to regain some manner of standing.

Shown on the left, we have a typical example of cybernetic enhancement within Imperial Space. The individual pictured here is a Savant; desperate or criminal individuals who have been forced by circumstance to give their body and soul to a Merchant House, Guild or a Noble family to do with as they please. Indeed, one of the worst sentences that any Imperial court may sentence a criminal to is that of Savantiude; the prisoner is then completely mindwiped; his higher brainfunctions destroyed and then placed into custody of the highest bidder - to serve the good of the Imperium until the end of his, now unnatural, lifespan. 

Republican Operative

Within the Republican sphere, cybernetic enhancements are, at best, frowned upon. The general populace feels that the cybernetical enhancement of individuals are a throwback to the times of Imperial rule; a time that many feel is best forgotten completely.

This has led to a Republican Decree of Sentience stating that any person who has had 50% or more of their body enhanced with cybernetics have lost their rights and privileges as citizens within the Republic and are referred to, by the populace, as "Tinmen". It is therefore common, and expensive, practice to hide any enhancements as much as possible to avoid any prejudice from the populace; leaving only the wealthiest of individuals within Republican space with any considerable amount of enhancements.

Those who cannot afford to hide their enhancements often end up on the fringes of Republican society - either as gangers, pirates, or as the case of the individual pictured here, as a Republican Operative; special individuals who are in the employ of the Republican Cabinet in order to take care of any and all special missions that the Cabinet needs taken care of. They are often referred to as Ghosts as they have effectively ceased to exist within Republican society, making them the perfect assassins and spies.


Sanctioned Tagman

Within the small sphere of Alliance space, the populace have taken a more pragmatic approach to the question of enhancements. As it is expensive and difficult to acquire within the Terminus Nebula, then any person with any such upgrades is seen as a force to be reckoned with. As the Alliance itself consists of many former Republican or Imperial planets who have become disaffected by their former rulers, this has also meant that the populace have a keen interest in throwing any ties with their former cultures and try to find their own way.

As a rule, then cybernetics is not considered taboo or are the subject of any official prejudice within Alliance space; instead - as mentioned - any reaction from the populace as a whole would likely be that of awe or respect; the person has either earned his right to the implants or have the resources to acquire it. Of course, this has also meant that there's a rise in cyber-jacking crimes throughout the Alliance, a problem that the Alliance Patrol has yet to take care of.

Pictured on the left is a typical cyborg within Alliance space; a Sanctioned Tagman - the Alliance Patrol's answer to many of the crimes that they neither have the political power or resources to take care of. The Tagmen scours across the Terminus Nebula, attempting to take down and bring back various criminals that the Alliance Patrol has put a bounty on. As they are not directly affiliated with the Alliance Patrol, they have free reign to extradite criminals - but are also solely answerable to any crimes that they commit during these bounty hunts; the sanctioning only means that the individual gets paid for their efforts.



Magos Guardians

The Techmagos of Jorbaal on the eastern fringes of Imperial space see themselves as the true inheritors of any and all ancient technology and data-repositories throughout the Known Universe. In their eyes, the Forefathers were mechanical beings and cite this as the reason as to why they never took to enhance their bodies as they were already of a mechanical nature. To the Techmagos, the only way to become more as the Forefathers is therefore to enhance their bodies so that they can become one with that of the Ancients.

While such philosophies are not exactly uncommon they are still regarded as somewhat of an anomaly, even within such a fractured and diverse place as the Imperial sphere. The Techmagos have gathered the greatest knowledge base in regards to the Forefathers of the Imperium; including many priceless technological marvels from that epoch - but they are also notoriously secretive as to what exactly they have found.

On the left is shown a typical Magos Guardian; holy warriors who have been cybernetically enhanced to such extend that they can barely be recognized as humanoids anymore. However, as can be seen from the crudeness of the implants, he has yet to climb the ranks of the Techmagos cult as any and all implants must be exactly alike as that of a Forefather. It is rumored that the High Techmagos himself  has been encased within a Forefather tomb-body, deep within the Temple of the Forefathers on Jorbaal.  

Nov 13, 2012

Paintstation - Repurposed 'Clix (Part II)



Just another quick update from the paintstation; another repurposed Mech-Warrior 'Clix miniature.

SeverDyne Inc. HT-30 Tank Hunter
SeverDyne Inc. have long specialized in creating light and fast vehicles - primarily producing various sport-hovers and race-cars but recently they entered the military market with the HT-30. 
It is a light two man vehicle, with separate booths for gunner and driver; with a fixed mount supercharged Heavy Laser; easily capable in itself to take out most heavy armored vehicles, but the maneuverability of the HT-30 means that it is easier for a well trained crew to flank the opposing forces and score a critical hit, should the standard penetrative power of the Heavy Laser prove insufficient.

A Gernash Leader shown for scale.

Gernash Kinsmen - The elite shocktroops of the Gernash Tribeships and heir apparent to the tribal council. 

Nov 12, 2012

Fireteam Andromeda - First Edition!

So, this little gem arrived in the mail today.


And thus it won't be long before I can finally launch Fireteam Andromeda to an unsuspecting world. I'm hoping for a late November, early December release - once the company, Two Knights Publishing, has been formalized and all that.

But mostly? I just wanted to share the grand feeling of getting something published for the very first time. Which, incidentally means that I've removed the free playtest download version of Fireteam Andromeda from the blog.

In the coming weeks I'll start writing the Fireteam Andromeda: Operations Manual which will detail all sorts of missions, scenarios, campaigns and what not to take the game to its next level. Following that there's bound to be a book about the various alien races in the Terminus Nebula and other new ideas for armylists, setting material and what. In short; stay tuned!

Nov 7, 2012

Paintstation - Repurposed 'Clix Miniatures

Gernash Insurgents have a preferrence for Skim-boats to carry them into battle.

This is just a quick post to showcase some quick conversions I made of some 'Mech-'Clix models into usable 15mm miniatures. The first of these were these Skim-boats, which are intended to be fast, light assault vehicles - designed to quickly move the close combat orientated units of the Gernash Insurgents into striking range. The vehicles themselves have no weapons themselves, sans an Assault Launcher and some Scrambler Drones.


The original model for the Skim-boats; a JES Missile Carrier.

A quick shot to show the scale difference - or rather lack of same - between the Skim-boats and the Gernash Insurgent leader (Critical Mass Games, Naga Commander)

A scavenged heavy walker provides some much needed firepower for the lightly armed and armored Gernash Insurgents.

In other news; I finally finished Fireteam Andromeda and I'm awaiting the arrival of the first print test before I can give the go-code for launch. Look forward to a post about its availability within fourteen days - just in time for Horisont!

Oct 14, 2012

Paintstation - Engineers & Recon Vehicle



A small Engineering Team from the Republican Mobile Forces, hailing from the Sol Sector.

This is just a quick little post to detail some more units that I've been painting recently. I recently had an idea to "re-imagine" some of my older forces and rewrite some of their history to make it more "current" with the actual Terminus Nebula setting; that of the Employment War and the post-Great War era in the known Universe. The Engineering team seen above is the first step towards that goal. 

The DysonCombine 'Ronin' Mrk IV heavy recon vehicle is a popular choice for forces who are in need of a fast but rugged patrol vehicle. This particular 'Ronin' is in use by the Gernash Insurgents. 

I'm awaiting some more magnets for the turrets on these vehicles before I can paint up the last two. This one was painted more as a 'proof-of-concept' for how the Gernash Insurgents' vehicles should look. This has also led me to recycle and, to some extend, convert some old Mech-Clix models that I have had lying about for just about forever. It has been a bit of a hit-and-miss in this regard, but converting some hover-tanks suddenly sparked an inspiration for how the Gernash, as a force, should work. Which I will detail in the next blog update. 

Oct 9, 2012

Paintstation - A bit of landscaping

Just a quick post to show off some of the kit-bash-scavenger-terrain that I've made for my gaming board recently.







Oct 7, 2012

Paintstation - Gernash Insurgents

A Gernash Fireteam, as led by a Gernash Warchief, on the move towards the Imperial occupation forward base in the Valley of Souls on Orellian V.

And here they are then; the Gernash Insurgents, following up on my last post regarding the Imperial Troops and their Fifth Pacification of Orellian V. 

The Gernash Insurgents are "rebels for hire"; former soldiers and ex-patriots of the Republican Forces who were engaged in the Terminus Nebula during the Great War, they have since the ceasefire taken a keen interest in continuing their clandestine operations against any and all Imperial Occupation within the Terminus Nebula. 

Gernash Fireteam; their primary battlefield role is to provide a massive amount of fire to supress and pin down the opposing forces in order to allow the Gernash Bladesmen to get into close combat.

However, as they are no longer part of the Republic in any form of official measure, they have had to resort to become mercenaries in order to sustain their armed forces. As such, various Gernash Warbands are seen fighting on almost all sides across the Terminus Nebula - except they never fight, directly, for the Imperium or against each other. In order to prevent this, they have specialized in spreading dissent within Imperial held systems; fighting for all those who wish to throw of the shackles of Imperial rule - for a price. 

A Gernash Warchief displaying his ship-sigil; it marks him as being a Warchief of the Tri-Blade tribeship; a tribeship renown for its preference of melee combat and boarding expertise. 

The Gernash, as a race, live a nomadic life onboard huge ships called tribeships. These gigantic arks were constructed at a time just before their homeworld was ravaged by a stellar cataclysm, and house the major tribes from that period of time. Originally they were intended to settle new worlds, but the Gernash found that their neighboring systems were not only settled by other races, but were settled by races in dire need of many of the technological advances that the Gernash had developed.

Thus, the Tribeships now follow a set circuit of planets where they trade with the local populace, venture out into the deep mineral wells and energy nebulas in their areas; harvest and return to garner a profit. They are known for their expert boarding parties, preferring to capture ships rather than destroy them whenever they are engaged in stellar conflict; and their land-based forces reflect this in some fashion.

Although they cannot be considered scavengers, as such, they do have a preference for capture and control rather than outright destruction, reflecting their ancient rituals of tribe warfare, as the destruction of another tribeship would have meant that there were even less Gernash left in the universe. Due to the unique physiology they are savage and brutal fighters, but will keep their heads cool and attempt to utilize the minimum force required in order to obtain their goals.

Sep 29, 2012

Fireteam Andromeda - Emperors Household Troops

Real life has been at it again. The summer months came and went, and with it the time for writing and updating this blog came to a complete standstill. But things have been moving at a steady pace behind the scenes, as should be evident from the picture above - a whole platoon worth of troops joins in the strife around the Terminus Nebula; as the release of Fireteam Andromeda looms nearer. Nearer being around the end of October, but hopefully sooner.

In short; the Terminus Nebula, Fireteam Andromeda and Me are far from dead yet! The rest of this post contains various shots of the Imperial Troops, posing for the war correspondent.

The Emperors Household Troops on the move!



Jul 26, 2012

Quick Update

It would appear that Google Drive has been hassling people into requiring a log-in in order to download the various files I have uploaded, even though the sharing settings specifically states that "... no login is required".

Ahem.

Well, in any case, following a couple of comments regarding this required login (something which I myself also loathe) I've now started to host the files via a Dropbox account. If you have any issues downloading the files from there, then please post a comment or send me an email and I'll see what I can do.

Oh, and later today there will hopefully be an update regarding a quick playtest session of Rosetta, set in the Terminus Nebula setting. And wouldn't you know it; my Imperial Forces have finally returned home, and there have been some reinforcements for the Alliance Militia as well!

In short; the summer downtime is nearing its end! Stay tuned for more updates!

Jul 22, 2012

Rosetta Skirmish System

As I have hinted at before, then the Terminus Nebula blog is going to detail a myriad of science fiction goodness, set to the setting of the Terminus Nebula.

One of the new items is the Rosetta Skirmish System that I intend to use for 28mm or 15mm skirmish games, which I have just put out in an early draft edition for playtest and general review purposes.

It is located on the Download page, and as usual any comments and critique is more than welcome!

Jun 28, 2012

Fireteam Andromeda Updated to Ver 2.3


So, here we are then! Just in time for a big playtest - not only tomorrow but also throughout the entire weekend when I'm attending a small, private wargaming-get-together - I present to you, dear internet, a final beta-edition of Fireteam Andromeda!

With a "Final Beta" then I simply mean to say that, from this stage on, there's not going to be anything added to the game as such. Any new ideas that might crop up are instead archived and will be used in supplements or similar. The only thing that might change are some of the point costs, depending on various re-calculations and the inclusion of various examples, pictures and a whole lot more!

If you're interested in giving it a whirl then I strongly suggest that you right-click on this here link and choose "Save As..." in order to get the newest version of Fireteam Andromeda. And if your are so inclined, then click here in the same manner to get a totally revamped version of the Quick Reference Sheet.

And that's all for now - if you have any comments, questions or praise, then don't hesitate to e-mail me.

Jun 20, 2012

Paintstation - Imperial Lancers (Retained Knights)


As this is a relatively long post detailing how I went about painting these Retained Knights from 15mm.co.uk, the following is a tutorial with a lot of pictures on how these were painted; hopefully to serve as some inspiration to others out there!

Jun 9, 2012

Fireteam Andromeda - Playtest #2




Just some quick snapshots from last night playtest. It was a good game, but unfortunately the newly revised point-system left too much to be desired, and I need to fix it once more. The Imperial Forces took a sound thrashing against an equally costed, all-round Colonial Army - which essentially means that the point system is broken... again! 

So, back to the drawing board, out comes the calculators and it is time to go number-crunching. Apart from that the, rules are still working just great; very little is needed to be adjusted in the core rules, which is a great relief - the issues that cropped up during play was minor things overall, except that the armor save for infantry now gains a boost from 4+ to 3+; which should increase their survivability a lot. 

Electronic Warfare, however, was a resounding success - while expensive, it definately gives you a whole new set of tactical possibilities! Better get some improved electronic shielding for your forces!



Jun 8, 2012

Fireteam Andromeda - First Army Finished!

The 417th Imperial Expedition Force assembles


Field Commander, NCO and Support Personnel

Imperial Shocktroopers (Protolene Khanates, Critical Mass Games)

Armor Support (Protolene Khanates, Critical Mass Games)

Reconnaisance Drone - cross attached from the 403rd Expeditionary Force (Yu-jing Remote, Crovus Bellis)

So, just a quick post to show off the first, completed army for Fireteam Andromeda - The Imperial Expeditionary Force. All miniatures are from Critical Mass Games, except for the Recon Drone and the New Israeli Hardsuits (White/Orange) which are from Corvus Bellis and Ground Zero Games respectively. 

This therefore means that for tonights playtest I'll finally be able to field two fullypainted armies! Hopefully I'll find some time after this weekend to post pictures of the Sol Colonial Militia, as well as prep for a battlereport/playtest-report as well. At any rate, have a good weekend!

Jun 7, 2012

Fireteam Andromeda - Version 2.1

So, after having slaved away at the desktop for a good number of days, burning the midnight oil and keeping everything going by coffee alone; I've finally... erh... finalized a new, and improved, version of Fireteam Andromeda!

For those interested; head on over to the download page and give it a look. As always, comments, critique and  praise is more than welcome!

So, what has changed?
Well, to put it simply, then there's a whole bunch of changes, but not a lot in the way of overhauls. The following list should state the major changes (not including some editing, spell-checking, word-rearranging and other such trivial, yet important, updates):
  • Introducing Super Heavy Weapon Teams for all those with a hankering for big Anti-Tank guns and Howitzers crewed by Infantry. 
  • New Force Organization Charts. These now reflect more of an actual platoon structure than before, allowing players to customize their forces even more - includes the option for using two or more platoons as well, in a single game. 
  • Changed all Support, Light and Heavy Weapons so that they now have greater detail, more flexibility and are still customizable.
  • Added rules for Electronic Warfare; allowing for new tactics to be employed. 
  • Changed the point systems a bit, making it a whole lot easier to construct a force than before (no odd points!)
  • Tightening up of the various Upgrades and Traits available to all units. 
In short; a rather massive update. Tomorrow it is time for another playtest here at Terminus Central, and hopefully the rules have evolved into a much more stable version so that I can post up a small battle-report for all of the readers out there. 

In other news, I've just received confirmation that the Imperial forces are getting some much needed reinforcements from 15mm.co.uk in the form of some Retained Knight and Muster Troops. Also, the Imperial Expedition Force is almost completely painted, and will probably feature in a blog-post in the near future. 

Till then; cheers, and happy gaming!