As the title reads, Fireteam Andromeda has finally seen the light of day and can now be purchased over on Wargame Vault by following this link:
And from the shop page:
Fireteam Andromeda is a dedicated set of rules for 15mm science fiction
games, aimed at roughly a reinforced platoon per side. It has been
designed as a quick game, light on the granularity, but heavy on the tactical
To promote this tactical gameplay, the game incorporates a very special
Command & Control system. The system represents the overall motivation
of the troops as well as the commanders overall ability to formulate tactical
plans on the go. As troops are fired upon and take casualties, the
commander will find that it becomes harder and harder to keep track of
everything and needs to prioritize his actions.
Fireteam Andromeda was also designed as a very light wargame. From
the ground up, it was designed around a couple of easy to remember core
mechanics, which gives a quick and satisfying gameplay experience; almost
no charts and very few modifiers to remember in the heat of battle.
Fireteam Andromeda is intended to be a generic science fiction wargame,
which allows for players to design their own troops, using some very
broadly defined unit entries that can be customized to represent almost any
miniatures out there on the market today. Customizing your own units is a
breeze - and the rules includes point values to allow for pick-up-and-play
Fireteam Andromeda is the first in a long series of rulebooks, campaign
books and scenario books from Two Knights Publishing aimed at giving
you, the player, all you will ever need to play science fiction wargames, in
any scale, using any setting and any miniatures that you already have or
want to have.A Short Overview:
- Use only die-type (d6) and rolling high is always good!
- Utilizes a special Alternating Activations turn sequence.
- Number of figures that can be, comfortably used, is around 40-50 miniatures a side, depending on unit type and size.
- Includes point values for pick up & play scenarios, but these can easily be ignored if players so wish.
- Variant rules are included for larger games (up to 150 miniatures a side) as well as for using smaller or larger scales (6mm and 28mm respectively).
- Finally – the army lists should allow you to build anything you'd like to use for your army, albeit with some jury-rigging if you've got something reallyexotic in mind…